dz-goldrush is a lightweight, immersive gold panning system for RedM built around VORP. Players use a Gold Pan to search in water, collect Dirty Rocks, then clean them to reveal randomized rewards like nuggets, ore, and gemstones.
It also includes optional Gold Rush Zones that spawn on a timer, broadcasting a blip + announcement and boosting reward outcomes while active.
Features
Core Gameplay Loop
Use a Gold Pan (goldpan) to start panning in water
Panning success chance determines if you receive Dirty Rocks (dirty_nugget)
Clean Dirty Rocks in water to roll rewards
Cleaning success chance determines if you get a reward or ruin the rock
Gold Rush Zones
Automatically spawns Gold Rush events on a configurable timer
Chooses a random zone location from your list
Shows a map blip and optionally notifies all players
Grants boosted success chances + improved reward table usage
Smooth UI / UX
Uses dz-progressbar for modern progress UI
Prompts for:
Search
Clean Rocks
Stop
Cancel support (configurable)
Server-Authoritative Rewards
All success rolls are decided server-side (anti-cheese)
Reward selection and quantities are handled on the server
Requirements
VORP Core
vorp_inventory
dz-progressbar (recommended)
If you don’t want dz-progressbar, you can swap the progress calls to your own system, but dz-panning is built to work cleanly with dz-progressbar out of the box.